![]() The now-defunct Spartan Games did the Dystopian Wars but the cartoon-y models never appealed. Like I could do better with balsa wood and blu-tac. Brigade Models have done a landships themed game, but unlike their excellent aeronef, their landships look. Well, in my world, giant landships will serve as mobile bases to repair and refuel swarms of light tankettes, like a tank-aircraft carrier of sorts. By the end of it, we had an "optimal" design - the T-54/Centurion MBT style heavy-medium. Contrast that with the pike-arquebus-swordsman tercios of the 1500-1600s. Or Napoleonic - boring! - it's just identical soldiers but with different coloured uniforms. ![]() Contrast this with the madness of the 1940s-60s, where we have F-104s, Mirages, Phantoms, Vampires and Sabres. Soviet and Western jets are virtually identical. The basic fighter design hasn't changed much in 20-30 years. I love what I call "developing periods" - when technology was not settled and there was no "best"design. Or at least, like a mad inventor threw them together. You know, the tanks which were rubbish in WW2 but LOOKED cool. Lots of kinda steampunk/dieselpunk-y ones from prewar. Deserts of Kharak is a pretty good RTS by the folk who made the classic Homeworld, and a good source of gameplay ideas for a landship+tank game.
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